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Download Metro 2033 PC Game 2010


Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface.




Download Metro 2033 PC Game 2010



Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. The game was powered by the studio's own proprietary 4A Engine. It was first announced in 2006 as Metro 2033: The Last Refuge.


The game was released in March 2010 for Microsoft Windows and Xbox 360. Critics gave the game positive reviews, with praise for its horror elements, detailed environments, and interesting plot. However, the game was also criticized for its bugs and artificial intelligence. Metro 2033 was profitable for THQ, selling more than 1.5 million copies by June 2012, though the publisher felt that their marketing efforts were rushed. The sequel Metro: Last Light was released in 2013, with Deep Silver acquiring the publishing rights from THQ after their bankruptcy. A compilation of both titles was released in 2014 as Metro Redux for Microsoft Windows, PlayStation 4 and Xbox One. A third instalment, Metro Exodus, was released in 2019.


Metro 2033 is a first-person shooter video game.[1] It is predominantly set within the tunnels of the Moscow Metro, though some sections take place on the surface, in the ruins of Moscow.[2] The story is told through a linear single-player campaign,[3] and important plot moments are shown during cutscenes.[4]


Metro 2033 takes place in the city of Moscow, Russia 20 years after a global nuclear holocaust in 2013. Moscow has become a wasteland filled with killer mutants and irradiated air and is uninhabitable for humans without protective gear. The surviving population now lives in the Moscow Metro, which is described as a labyrinth of railways, tunnels, and bunkers.[15] Inside the metro, food, water, and supplies are scarce which lead to the formation of factions; Most notably the "Hanza," the "Red Line," and the "Rangers of the Order." The metro is dilapidated, with some places even requiring a universal charger in order to activate certain gates or switches. Other areas of the metro are also irradiated and filled with water or debris. Some areas contain anomalies or the supernatural which can cause psychic damage towards those that approach those areas. On the surface, the city is desolate, air and water are contaminated with radiation, and nearly everything is covered in ice and snow. While uninhabitable to humans, the surface is home to many mutants, especially the Dark Ones. The overall tone that the game tries to encapture is a grim and melancholic feeling, as well as displaying the miserable lives of people who've survived the great war.


Metro 2033 was developed by Ukrainian studio 4A Games, founded around 2005. The founders had worked at GSC Game World, previously Ukraine's only major game studio, and creators of S.T.A.L.K.E.R.: Shadow of Chernobyl. After the release of S.T.A.L.K.E.R, Andrew Prokhorov left GSC due to disagreements with management, helping to found 4A Games as director. GSC's chief executive officer also fired the entire art team after S.T.A.L.K.E.R was released, and nearly all employees came to work at 4A.[16]


Glukhovsky ultimately chose 4A Games because they shared an "Eastern European mindset", both having a first-hand understanding of the collapse of the Soviet Union. He was also impressed with the team's previous work, as well as their pitch to adapt Metro as a first-person shooter, since the book reveals the thoughts of the protagonists (though it is written in the third-person).[17] Glukhovsky gave 4A a lot of creative freedom, while ensuring that the game was true to his story, themes, and meaning, even rewriting the dialog for the Russian version of the game. According to Glukhovsky, the main theme of Metro 2033 is xenophobia, particularly the human reaction to the mysterious Dark Ones. Glukhovsky also saw it as a coming of age story for protagonist Arytom, as a young man trying to find the meaning of his life.[20] The game does feature political satire and social criticism, particularly about modern Russia, but this was not intended as the game's focus.[21] The game differs from the book by offering two endings, which Glukhovsky felt was an interesting choice to give the player.[19]


In August 2006, 4A Games first announced the game as Metro 2033: The Last Refuge, for both PC and PlayStation 3.[28] THQ's Dean Sharpe saw early footage of the game at a trade show, incidentally around the time that Sharpe was also promoting S.T.A.L.K.E.R.: Shadow of Chernobyl. Sharpe was impressed with 4A's work and convinced THQ to become their publisher, which later led him to join 4A Games as CEO.[29] THQ officially announced the partnership in October 2009, revealing the now-renamed game Metro 2033 for both PC and Xbox 360.[30] The decision to skip PlayStation 3 was a business decision for THQ, and not a technical limitation.[31] Metro 2033 was marketed on Steam by offering Red Faction: Guerrilla with pre-orders.[32] THQ also released a Limited Edition for the game, including the game disc, four art cards, and a replica of an in-game automatic shotgun.[33]


The game was released on 16 March 2010 in North America, and 19 March 2010 in Europe.[34] Immediately after the game's release, the studio announced that it had begun developing downloadable content for Metro 2033.[35] The content was later revealed to as the "Ranger pack", which added two new weapons, as well as a Ranger mode that removed the HUD, and reduced the ammunition supply while boosting damage. The pack was released on 3 August 2010.[36]


On 22 May 2014, a Redux version of the game was announced, featuring updates to the 4A Engine from the development of the sequel, Metro: Last Light. This led to graphical changes such as improved lighting, animations, and particle effects, as well as dynamic weather. This also allowed gameplay changes from Last Light, including improved controls, combat, stealth mechanics, and artificial intelligence. This also added Last Light features to 2033, such as silent takedowns, customized weapons, and the ability to wipe gas masks.[38] The Redux version was released on 26 August 2014 in North America, and 29 August 2014 in Europe for Microsoft Windows, PlayStation 4, and Xbox One.[39] The re-release also led to a compilation package with both 2033 and Last Light, under the cumulative title of Metro Redux.[40] The redux versions of the two games were published by Deep Silver. A demo of the Redux version, which allows players to play through the first one-third of the game, was released for PlayStation 4 and Xbox One on 2 June 2015.[41] Metro Redux was later released for the Nintendo Switch on 28 February 2020.[42]


The atmosphere was often considered one of the game's highlights. Matthew Pellett from GamesRadar described the setting as "evocative", and compared the game favourably to BioShock and Half-Life 2.[48] Writing for GameSpot, Chris Waters praised the atmosphere as "oppressive", and that the "relentless gloom can begin to wear you down".[5] The dialogue between non-playable characters was often praised for making the game world more immersive.[11][5][8][3] McElroy highlighted details such as the wristwatch and battery pump for adding to the sense of immersion.[49] Rossignol described the game world as one that is "heaving with apocalyptic detail", and praised the gas masks for inducing a "claustrophobic feeling".[8] Sterling felt that the game's unforgiving gameplay also facilitated players immersion. He added that 2033 was "one of the most traditional survival horrors to be seen in years", as players must survive the tunnels with a bare minimum of resources, making the experience more intense and frightening.[3] Kim also praised the 4A Engine for "bringing this desolate and sad world to life", and applauded the developers' effort to interweave gameplay with the narrative.[46] Tom Orry from VideoGamer.com also applauded the game for its visuals and immersion, but criticized the game's linearity and loading screens.[50]


Metro 2033 was the fifth best-selling retail game in the UK in its week of release, beaten by fellow new release God of War III and titles including Battlefield: Bad Company 2, Final Fantasy XIII and Just Dance.[52] THQ described the game as "very profitable" for the company. CEO for THQ, Brain Farrell, added that due to the low cost of development in Eastern Europe, modest level of sales would already guarantee Metro 2033 as a commercial success. The game was significantly more popular in Europe than North America.[53] In June 2012, it was revealed that the game had sold more than 1.5 million copies.[54] While the exact sales of the game have not been revealed, Deep Silver announced that the Metro Redux collection sold more than 1.5 million copies in April 2015.[55]


Occasionally the game will not relaunch, especially on Windows 10. Faulting module name: MSVCR80.dll in the Event viewer (Windows Logs > Applications), Fix by deleting the user.cfg %LOCALAPPDATA%\4A Games\Metro 2033\user.cfg 041b061a72


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